DD 102
Critical Game Design I
This course introduces students to critical game design.To design a game critically means using the mechanics, dynamics, and aesthetics of a game to express particular ideas, beliefs, and values. In Critical Game Design I
students are introduced to fundamental critical game design practices emphasizing the relationship between rules, interactions, and aesthetics in the communication of particular values. Students will study theory and skills
relating to the conception, development and documentation of analog games and initiate a critically designed analog game project.
Prerequisites: Registration status: GDD program or GDD specialization.
Exclusions: DD100.
This course introduces students to critical game design.To design a game critically means using the mechanics, dynamics, and aesthetics of a game to express particular ideas, beliefs, and values. In Critical Game Design I
students are introduced to fundamental critical game design practices emphasizing the relationship between rules, interactions, and aesthetics in the communication of particular values. Students will study theory and skills
relating to the conception, development and documentation of analog games and initiate a critically designed analog game project.
Prerequisites: Registration status: GDD program or GDD specialization.
Exclusions: DD100.
This course introduces students to critical game design.To design a game critically means using the mechanics, dynamics, and aesthetics of a game to express particular ideas, beliefs, and values. In Critical Game Design I
students are introduced to fundamental critical game design practices emphasizing the relationship between rules, interactions, and aesthetics in the communication of particular values. Students will study theory and skills
relating to the conception, development and documentation of analog games and initiate a critically designed analog game project.
Prerequisites: Registration status: GDD program or GDD specialization.
Exclusions: DD100.